South Korea Gaming Market Report 2023: Key Data and Trends on Game Publishers, Top Genres, Growth Drivers, Esports, Payments, Financial Transaction Events, Regulations, Gamer Preference & Behavior
DUBLIN, Jan. 12, 2024 /PRNewswire/ — The “South Korea Games Market Report” report from Niko Partners, Inc. has been added to ResearchAndMarkets.com’s offering.
The Korea Games Market Report delivers key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.
A strong gaming culture and ecosystem have put South Korea to be fourth largest video games market globally. The country is catching up with its East Asia neighbor Japan to be the next gaming powerhouse. In addition to the international success of its game companies, South Korea has gained prominence in the esports scene through its world-renowned esports teams.
Key Topics Covered:
1. Introduction
2. Executive Summary
3. Macroeconomic data
4. PC games Market
PC Games Market SnapshotPC games RevenueMajor PC game PublishersPC gaming OverviewPopular PC games by SurveyPC Gaming Time and Spending by SurveyPopular PC game Distribution PlatformsInternet Cafe Insights by Survey
5. Mobile games Market
Mobile Games Market SnapshotMobile Games Market RevenueTop Mobile Games by DownloadsTop Mobile Games by RevenueTop Publishers by DownloadsTop Publishers by RevenueTop Mobile game genresPC games RevenueMobile gaming OverviewPopular Mobile Games by SurveyMobile Gaming Time and Spending by SurveyPreferred Mobile Game Store by Survey
6. Console games Market
Top Console PlatformsPopular Console Games by SurveyConsole Gaming Time and Spending/Subscription by Survey
7. Payments and Monetization
Payment OptionsPayment Insights by SurveyIn-game Spending Drivers by SurveyPreferred In-game Spending by SurveyIn-game Ads by SurveyCloud Gaming Insights by SurveyReasons for Not Spending Money for gamesWhat Non-Spenders Would Buy
8. Gamer Survey Insights
Survey Respondents’ DemographicsDevice Ownership by SurveyPopular PC and Smartphone Brands by SurveyLocalization Insights by SurveySource of Information for Games by SurveyFactors Driving gamers to Try New gamesMost Disliked Aspects in Games by SurveyStreaming and Video Content by SurveyNew Technologies in Video Games
9. Games Market Trends and Analysis
Updates on M&A and Investmentgames approved by China’s NPPADiscourse on game disorder and issues related to games
10. Esports Data
Overview and Updates of Local Esports DevelopmentPC Esports Tournament OverviewMobile Esports Tournament OverviewMajor PC and Mobile Esports TournamentsNotable Teams and SponsorsEsports Engagement by SurveyTop Esports games
11. Game Regulations
Overview of Game RegulationsNotable Regulatory Bodies and Influential Organizationsgame Rating
12. Appendix
MethodologyGenre ListGlossary
Companies Mentioned
37GamesAction SquareActivision BlizzardActozSoftAD(X)AfreecaTVAppleAquaTreeAura InvestmentAzur InteractiveBaby Bus GroupCentury GamesChamp VisionDaewon MediaDplusDragonflyDRXElectronic ArtsEmbracer GroupG EsportsGame Rating Administration Committee (GRAC)GoogleGravityH2 InteractiveHabbyHybeInternational Esports Federation (IESF)IronmaceKakao CorpKakao GamesKorea Association of Game Industry (K-Games)Korea Communications Commission (KCC)Korea Creative Content Agency (KOCCA)Korea Esports Association (KeSPA)Korea Game Developers Association (KGDA)Korea Mobile Games Association (KMGA)Korean Fair-Trade CommissionKraftonKT RolsterLGLogitechMad EnginemiHoYoMirana VenturesMmagnetMobirixNCSoftNeowizNeptuneNetmarbleNexonNFLLY StudioNHNNintendoNXC CorporationPearl AbyssRemake DigitalRiot GamesSamsungSayGamesSecret LabShift UpSK SquareSmilegateSonySupersonic StudiosT1Take-Two InteractiveTencentThe Ministry of Culture, Sports, Tourism (MSCT)Valve (Steam)voodooWebzenWemadeWEMIX PTE
For more information about this report visit https://www.researchandmarkets.com/r/t89e54
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