South Korea Gaming Market Report 2023: Key Data and Trends on Game Publishers, Top Genres, Growth Drivers, Esports, Payments, Financial Transaction Events, Regulations, Gamer Preference & Behavior

South Korea Gaming Market Report 2023: Key Data and Trends on Game Publishers, Top Genres, Growth Drivers, Esports, Payments, Financial Transaction Events, Regulations, Gamer Preference & Behavior

DUBLIN, Jan. 12, 2024 /PRNewswire/ — The South Korea Games Market Report” report from Niko Partners, Inc. has been added to ResearchAndMarkets.com’s offering.

The Korea Games Market Report delivers key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

A strong gaming culture and ecosystem have put South Korea to be fourth largest video games market globally. The country is catching up with its East Asia neighbor Japan to be the next gaming powerhouse. In addition to the international success of its game companies, South Korea has gained prominence in the esports scene through its world-renowned esports teams.

Key Topics Covered:

1. Introduction

2. Executive Summary

3. Macroeconomic data

4. PC games Market

PC Games Market SnapshotPC games RevenueMajor PC game PublishersPC gaming OverviewPopular PC games by SurveyPC Gaming Time and Spending by SurveyPopular PC game Distribution PlatformsInternet Cafe Insights by Survey

5. Mobile games Market

Mobile Games Market SnapshotMobile Games Market RevenueTop Mobile Games by DownloadsTop Mobile Games by RevenueTop Publishers by DownloadsTop Publishers by RevenueTop Mobile game genresPC games RevenueMobile gaming OverviewPopular Mobile Games by SurveyMobile Gaming Time and Spending by SurveyPreferred Mobile Game Store by Survey

6. Console games Market

Top Console PlatformsPopular Console Games by SurveyConsole Gaming Time and Spending/Subscription by Survey

7. Payments and Monetization

Payment OptionsPayment Insights by SurveyIn-game Spending Drivers by SurveyPreferred In-game Spending by SurveyIn-game Ads by SurveyCloud Gaming Insights by SurveyReasons for Not Spending Money for gamesWhat Non-Spenders Would Buy

8. Gamer Survey Insights

Survey Respondents’ DemographicsDevice Ownership by SurveyPopular PC and Smartphone Brands by SurveyLocalization Insights by SurveySource of Information for Games by SurveyFactors Driving gamers to Try New gamesMost Disliked Aspects in Games by SurveyStreaming and Video Content by SurveyNew Technologies in Video Games

9. Games Market Trends and Analysis

Updates on M&A and Investmentgames approved by China’s NPPADiscourse on game disorder and issues related to games

10. Esports Data

Overview and Updates of Local Esports DevelopmentPC Esports Tournament OverviewMobile Esports Tournament OverviewMajor PC and Mobile Esports TournamentsNotable Teams and SponsorsEsports Engagement by SurveyTop Esports games

11. Game Regulations

Overview of Game RegulationsNotable Regulatory Bodies and Influential Organizationsgame Rating

12. Appendix

MethodologyGenre ListGlossary

Companies Mentioned

37GamesAction SquareActivision BlizzardActozSoftAD(X)AfreecaTVAppleAquaTreeAura InvestmentAzur InteractiveBaby Bus GroupCentury GamesChamp VisionDaewon MediaDplusDragonflyDRXElectronic ArtsEmbracer GroupG EsportsGame Rating Administration Committee (GRAC)GoogleGravityH2 InteractiveHabbyHybeInternational Esports Federation (IESF)IronmaceKakao CorpKakao GamesKorea Association of Game Industry (K-Games)Korea Communications Commission (KCC)Korea Creative Content Agency (KOCCA)Korea Esports Association (KeSPA)Korea Game Developers Association (KGDA)Korea Mobile Games Association (KMGA)Korean Fair-Trade CommissionKraftonKT RolsterLGLogitechMad EnginemiHoYoMirana VenturesMmagnetMobirixNCSoftNeowizNeptuneNetmarbleNexonNFLLY StudioNHNNintendoNXC CorporationPearl AbyssRemake DigitalRiot GamesSamsungSayGamesSecret LabShift UpSK SquareSmilegateSonySupersonic StudiosT1Take-Two InteractiveTencentThe Ministry of Culture, Sports, Tourism (MSCT)Valve (Steam)voodooWebzenWemadeWEMIX PTE

For more information about this report visit https://www.researchandmarkets.com/r/t89e54

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world’s leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected] 
 
For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
 
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

Logo: https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg

 

View original content:https://www.prnewswire.com/news-releases/south-korea-gaming-market-report-2023-key-data-and-trends-on-game-publishers-top-genres-growth-drivers-esports-payments-financial-transaction-events-regulations-gamer-preference–behavior-302033493.html

SOURCE Research and Markets