Chinese Taipei Games Market Report Highlights Growth and Trends in East Asia’s Gaming Sector

DUBLIN, Jan. 11, 2024 /PRNewswire/ — The “Chinese Taipei Games Market Report” has been added to ResearchAndMarkets.com’s offering.

The global gaming industry is witnessing a robust expansion, and the Chinese Taipei games market is making significant strides, according to the latest market research publication. The comprehensive report, focuses on the burgeoning growth and prevalent trends within the Chinese Taipei gaming sphere, drawing valuable comparisons to its East Asian counterparts.

The Chinese Taipei games market is pivotal, with the region being renowned for its semiconductor and hardware production capabilities. This has cemented its role as a crucial component of the international games industry’s supply chain.

The report sheds light on the array of major game companies headquartered in Chinese Taipei and the dynamic indie game developers contributing to the thriving ecosystem.

Report Insights and Features

Current Market Dynamics: in-depth analysis of the economic forces shaping the Chinese Taipei gaming industry.Consumer Behaviors: survey insights from over 1,200 gamers, offering a window into player preferences and patterns.Industry Leaders: an overview of key game publishers and studios operating within Chinese Taipei.Popular Genres: delineation of top gaming trends and their cultural impact on the local market.Esports Analysis: exploration of competitive gaming and its significance in the region’s gaming narrative.Financial Transaction Events: review of the monetary aspects of the gaming industry, including payment methods.Regulatory Environment: comprehensive overview of the legal framework governing the Chinese Taipei games market.

This release, part of the East Asia Games Market Reports series, offers a multifaceted look at the gaming sector in one of the region’s most vibrant markets. The report presents a nuanced understanding of the economic and cultural nuances specific to the Chinese Taipei gaming landscape.

Key Topics Covered:

1. Introduction

2. Executive Summary

3. Macroeconomic data

4. PC games Market

PC Games Market SnapshotPC games RevenueMajor PC game PublishersPC gaming OverviewPopular PC games by SurveyPC Gaming Time and Spending by SurveyPopular PC game Distribution PlatformsInternet Cafe Insights by Survey

5. Mobile games Market

Mobile Games Market SnapshotMobile Games Market RevenueTop Mobile Games by DownloadsTop Mobile Games by RevenueTop Publishers by DownloadsTop Publishers by RevenueTop Mobile game genresPC games RevenueMobile gaming OverviewPopular Mobile Games by SurveyMobile Gaming Time and Spending by SurveyPreferred Mobile Game Store by Survey

6. Console games Market

Top Console PlatformsPopular Console Games by SurveyConsole Gaming Time and Spending/Subscription by Survey

7. Payments and Monetization

Payment OptionsPayment Insights by SurveyIn-game Spending Drivers by SurveyPreferred In-game Spending by SurveyIn-game Ads by SurveyCloud Gaming Insights by SurveyReasons for Not Spending Money for gamesWhat Non-Spenders Would Buy

8. Gamer Survey Insights

Survey Respondents’ DemographicsDevice Ownership by SurveyPopular PC and Smartphone Brands by SurveyLocalization Insights by SurveySource of Information for Games by SurveyFactors Driving gamers to Try New gamesMost Disliked Aspects in Games by SurveyStreaming and Video Content by SurveyNew Technologies in Video Games

9. Games Market Trends and Analysis

Updates on M&A and Investmentgames approved by China’s NPPADiscourse on game disorder and issues related to games

10. Esports Data

Overview and Updates of Local Esports DevelopmentPC Esports Tournament OverviewMobile Esports Tournament OverviewMajor PC and Mobile Esports TournamentsNotable Teams and SponsorsEsports Engagement by SurveyTop Esports games

11. Game Regulations

Overview of Game RegulationsNotable Regulatory Bodies and Influential Organizations

Companies Mentioned

37GamesAcerActiontecActivision BlizzardAlibabaAmerican ExpressAppleApplovin CorpAPTGASUSAzur Interactive GamesBaby Bus GroupBahamutBeyond GamingBikertopia EsportsCayenne EntertainmentChinese Taipei e-Sports Association (CTeSA)Chinese Taipei Financial Supervisory Commission (FSC)Chunghwa TelecomConsumer Protection Committee of the Executive YuanCTBC Flying OysterDellEmbracer GroupEpicFar EasTone TelecomFinancial Supervisory Commission (FSC)Flash WolvesFoxconnGamaniaGame NobilityGameChanger StudioGameFlierGarenaGravity GamesHABBYHappy TomatoHPHuaweiInternational Games SystemJCBKero Chart StudioLenovoLGMarslit GamesMastercardMediaTekmiHoYoMillo GamesMinistry of Digital AffairsMinistry of EducationMSINCSoftNeon DoctrineNetmarbleNvidiaONE TeamOPPOPHOSEPOPlayeriumPlaywithPSG TalonQualcommRazerRiot GamesSamsungSayGamesSoft-WorldSoftStarSPGameSupersonic StudiosTaipei Computer AssociationTaiwan Game Cooperation Development AssociationTaiwan Game Industry Promotion Association (TGIPA)Taiwan MobileTake-Two InteractiveTanuki Game StudioTSMCUNDERSCOREUnion PayUserJoy TechnologyValve (Steam)VisaVIVOvoodooWanin InternationalWargamingWayi EntertainmentWowwow TechnologyX-legendXiaomiYouTubeZerovHaoZTE

For more information about this report visit https://www.researchandmarkets.com/r/ebzhsw

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